It’s all in the detail…
Here in the Licensing department at Games Workshop, we work closely with our partners on the various licensed projects we undertake - and I’m the one lucky enough to be working on the Ultramarines movie with the crew at Codex Pictures. We’re a small, dedicated team here in Licensing, with over 40 years of combined Games Workshop experience between the four of us (!). But there’s one thing we all agree on: whatever the latest licensed project is, be it a computer game, role play game or feature length movie, attention to detail is key with the Warhammer 40,000 universe.
Take the artwork, for example. Typically with a licensed project, there are a lot of variant designs and concept sketches early on. There’s much going back and forth over the direction and options we have before we narrow down the assets and get started on the actualisation.